Why Do We Go to School?
To say that school is for learning is to miss huge amounts of what school and education are really doing. Learning can happen in all kinds of places and in all kinds of ways - lots of modern technologies, from YouTube to AI, can be really valuable tools for learning. But that is different from education.
Learning is a part of education, but it's never the whole picture. The goal of learning is that we have some new knowledge or new skills, but the goal of education is connected with the kinds of lives we wish to live and the kind of world we wish to live in.
Speaking at the Teach the Future Festival
Back at the start of September, I was invited to give the opening keynote at the Festivalul Digital Predau Viitor - the Teach the Future Festival in Romania. The festival has been running since 2022, and in its 2025 edition, saw over 5000 participants join talks, workshops, and events for the biggest education conference in the region. It’s a powerhouse event and is both a really impressive feat of logistical engineering and an expression of enormous commitment to education and educators in Romania.
Gaming the System
At the heart of both meaningful teaching and deep gameplay is the separation of our usual selves from our “learning” or “ludic” selves - between the everyday me and the “student” or “player” me. Who I am in the classroom or in the game is, in an important sense, a temporary me. This is a me that can experiment freely, make mistakes without fear, try new roles and rules, iterate, change, and shift. I can adopt new identities, new judgments, and try new activities.
Slow Learning
Like so much in our lives today, learning has been accelerated and commodified to try and offer instant results at low costs. We can take short-form classes on YouTube, SkillShare, Udemy, and dozens of other platforms. We can sign up for real-life classes and workshops. We can self-teach or join online communities. All of them offer quick skills at low prices. Inevitably some of that will be snake oil, people on the grift looking to extract money from those who want, or need, to learn new skills, improve their education, or expand their knowledge. Some of it, though, is high-quality, thoughtful, and impactful learning content. Telling which is which may be the trick, there.
Pausing
In his interview with Japanese animation legend Hayao Miyazaki on the release of his masterpiece Spirited Away, Robert Ebert asked Miyazaki about the moments of rest in his films. Moments that showed what Ebert called “gratuitous motion” - a character sighing, sitting for a moment, looking to the distance. Moments that didn’t serve to advance the plot, or provide the audience with action, or provide comedy or drama in themselves.